High level Candy Corn creature, but each character can only have one existing at a time. Master gains health equal to the damage it deals. High level minion, but each character can only have one existing at a time. Lower level than horrors, but Animate Bone Minions is the only non-elite skill that can simultaneously create more than one minion per use. The "standard" minion fairly tough and deals decent damage. Necromancers can gain control of enemy minions via Verata's Aura or Verata's Gaze.As minions tend to cluster, this makes them especially vulnerable. They do not flee from area of effect damage.Since they often cluster, those skills often do high damage against their allies. They never use skills, so they almost always take full damage from Wastrel's Demise and Wastrel's Worry.They are affected by anti-summon skills.They take double damage from holy damage.Minions have energy, even though they don't use it.Īnomaly.Though Ebon Vanguard Assassin Support does not count towards the minion cap, summoning one will cause the game to check the players minion control limit.Wail of Doom reduces their damage by a large amount whereas Heroic Refrain increases their damage.The minion's auto-attack damage is based on some kind of attribute that is based on level.Melee minions attack once per 3.10 seconds and Bone Fiends attack once per 1.86 seconds.They are especially vulnerable to critical hits, as they tend to be lower level than foes.For example, at level 18, minions will live for 1 minute 24 seconds before dying due to decomposition.Although this is capped to 10 pips, their inherent degeneration appears to be able to increase indefinitely (nullifying attempts to use health regeneration after time).They suffer increasing health degeneration that mimics decomposition, starting at 1 pip at creation and increasing by 1 pip every 20 seconds.However minions are usually below level 14-18 even with maximum investment, and as such will usually have a lower armor rating.The exception to this are Bone Fiends who instead have an armor of 2.84 × level + 3.1, giving them an armor rating of 60 at level 20 They have an armor rating of 3.75 × level + 5, giving them an armor rating of 80 at level 20.They will also not attack a called target. Minions do not consider skills, even offensive spells, as "attacks".Minions will usually follow their master, except if a foe enters their Danger Zone or their master attacks a foe, in which case they will prioritize attacking this foe, not retreating from battle until it dies, regardless of their master's actions.Their frailty can also be used to one's advantage with skills such as Death Nova. However a minion master can control several of them at the same time, so they can be used to sponge or distracts attacks and offensive spells away from the party and allow to benefit more from skills such as Barbs. The minions rarely last long, cannot use skills and have a rather low damage output. These minions remain masterless even if the former master is resurrected. In various occurrences, notably if the Necromancer dies, the minions become hostile to all creatures (except other minions that became hostile at the same time), including the party, a state referred to as "masterless". ![]() Minions are considered summoned allies (not party members) bound to the Necromancer. You can control two minions plus one additional minion for every two ranks of Death Magic you have.Ī minion is an animated undead NPC created by a Necromancer skill, usually from an exploitable corpse. Your death magic attribute directly affects how many minions you may control at any one time. ![]() Inside that icon will be a number representing how many minions you control. Whenever you control a minion you will see an icon appear. Minions are unstable, so they will constantly lose health until they collapse into a pile of useless fodder. Summoning a minion "exploits" the corpse, in essence using it up. Minions are magical servants created from the remains of our enemies and, sadly, at times our friends.
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